|
![](/i/fill.gif) |
Does Povray offer the correct model of light, intersecting a transparent
surface, where it divides into one refracted beam and one reflected beam,
whose strenght are varied depending on the incoming angle?
If this is an available feature, how do I set "correct" values? ie.
realworld values for different materials.
/R
Post a reply to this message
|
![](/i/fill.gif) |